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141. Sticky:FW: I-hub and system upgrades - in Player Features and Ideas Discussion [original thread]
I have a suggestion: Currently defensive plexing in FW, offers no rewards. Here's an idea: If the system is being contested, or not at maximum upgrade level, some opposing FW beacons show up. Lets say that a system is secured and at level 5. ...
- by Morgan North - at 2012.08.31 12:46:00
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142. V3 Inconsistency? - in Test Server Feedback [original thread]
I also though that it looked silly. However, this is space science fiction, could be crew escape pods!
- by Morgan North - at 2012.08.06 21:41:00
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143. [Proposal] Change V3 color schemes and paintjobs (aka NO MORE CAMO) - in Assembly Hall [original thread]
I like camo. Thats about it. :) I'm waiting for the whole optional paintjobs to start allowing people different coloured ships, which will hopefully mitigate this whole "no camo in space" issue.
- by Morgan North - at 2012.07.26 09:16:00
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144. Angle ships - in Test Server Feedback [original thread]
Given the ammount of good stuff we've been shown, I wouldn't be surprised if reskinning ships takes a while, especially since the current angel skins are already top notch. The artwork team may be working on: 1. WiS assets for their current WiS ...
- by Morgan North - at 2012.07.08 10:13:00
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145. So, whats next? - in Assembly Hall [original thread]
Now that CCP has delivered the skins, what else is lacking? Ship painting purchase? Costum decals? New turrets/modules, that show up graphically? I just gotta ask, 'cause I'm seeing that the new skins and ships will be around for quite a whil...
- by Morgan North - at 2012.06.26 11:50:00
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146. Drone Launching Animation (eyecandy) - in Player Features and Ideas Discussion [original thread]
hired gunman wrote: +1 Edit* the more bad ass the game looks the better I've played the game in front of friend before and they think the game looks cool. just saying you could literally make money adding features like this. I'd suggest a s...
- by Morgan North - at 2012.06.23 19:16:00
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147. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
I like the fact that EVE, being 10 years old, is taking a nice revamp. With some luck, in a year or two, it'll actually be a completly different game, with only some ship hulls being the same, but ith mostly diferent abilities/capacities in play. ...
- by Morgan North - at 2012.06.14 12:59:00
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148. Cap Boosted Armor Repairers - in Player Features and Ideas Discussion [original thread]
I vote for Armour Repairing to use Nanite Ppaste as its "Cap".
- by Morgan North - at 2012.06.10 23:25:00
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149. Wolf Issues - in Test Server Feedback [original thread]
I like it, they make the guns feel puny.
- by Morgan North - at 2012.06.09 21:18:00
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150. V3 Ship Station Hanger enviroments? - in EVE General Discussion [original thread]
The Art team has implied in previous threads that station redesigning is somthign they are looking forward to do. I wouldn't mind seeing a 5th station type really, but with the current factional warfare aim, i'd also not mind seeing new station in...
- by Morgan North - at 2012.06.09 13:02:00
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151. Wolf Issues - in Test Server Feedback [original thread]
The inbuilt rocket launchers are separated from the hull. This is viewable from the front. Also, when you put a gun on it, it is placed on the hull itself, with the inbuilt rocket launchers covering the entire weapon.
- by Morgan North - at 2012.06.09 12:57:00
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152. My Curiosity Befalls..... Ships? - in EVE General Discussion [original thread]
Mimi Labonk wrote: this could be a good solution on the base of Tech 2 ships. If they changed the models of those and kept the old 1's for t1. thats a different approach and they've already done it with the stealth bombers. Not gonna complain...
- by Morgan North - at 2012.06.05 18:12:00
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153. The Poor Vinidicator - in EVE General Discussion [original thread]
TheFourteenthTry wrote: Morgan North wrote: Has it hit anyone yet that camo might be used simply out of tradition and aesthetics rather than functionality? Yes... it did. And yet I still rage... Have you thought of why that is? Becau...
- by Morgan North - at 2012.06.05 18:10:00
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154. My Curiosity Befalls..... Ships? - in EVE General Discussion [original thread]
I think, if anything, that all variants of a given hull should look different from the basic hull and also, from the other variants. The Thorax is actually the best example nowadays: It has two (Tech 2) variants, the Phobos and the Deimos. The D...
- by Morgan North - at 2012.06.05 18:08:00
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155. The Poor Vinidicator - in EVE General Discussion [original thread]
Has it hit anyone yet that camo might be used simply out of tradition and aesthetics rather than functionality?
- by Morgan North - at 2012.06.05 18:01:00
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156. CCP, Singularity and You: How we can all make better use of the test servers - in EVE General Discussion [original thread]
Mr Kidd wrote: Excellent post by the OP. However, if you're not going to ask the questions foremost on the minds of those interested in such topics because "they're not appropriate" you need to question why you do it at all. Why was it inapprop...
- by Morgan North - at 2012.06.05 11:32:00
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157. Ship Customisation and Conclusion Jumping Confirmed - in EVE General Discussion [original thread]
Solstice Project wrote: A *red* Hurricane ... omg and it even looks *nice* !! I'm sure it GOES FASTER!
- by Morgan North - at 2012.06.03 11:34:00
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158. Sticky:EVE Online: Inferno - Feedback thread - in EVE Information Portal [original thread]
I think the "approach" button isn't working.
- by Morgan North - at 2012.05.22 16:43:00
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159. Question: What one thing is really hurting EVE? - in EVE General Discussion [original thread]
1. Apparent dificulty of getting into the game and suceeding. 2. Lack of visual costumization for ships. Two steps have been taken, new turrets and missile launcehrs, but we need to at least be able to change our ship's colours. 3. The fact enti...
- by Morgan North - at 2012.05.16 07:30:00
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160. Module that masks Hitpoint status when locked - in Player Features and Ideas Discussion [original thread]
This is actually a good one. Losing the ability to check your opponent's HP is unnerving, especially given that no other visual effects of damage are visible unless you hit hull, allowing the DPs races to be lost due to uncertainty.
- by Morgan North - at 2012.05.14 07:15:00
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